

"Jay is Games" - "Best Webtoy of 2006 Award".The current track can be deleted using the Trash Can.Tracks can be loaded or saved using the Disk.The view of the track can be moved with the Hand Tool.The Zoom Tool is used to zoom in or out on part of the track.These can be selected via three swatches after you select either the pencil or line tool. There are three line types: Normal Lines (Blue), Acceleration Lines (Red), and Scenery Lines (Green).The game is presented as a sandbox with buttons across the top.īasic Features of Beta 2 (since it is the most used version): The basic concept is to draw a line, press play, and watch Bosh, the guy on the sled, ride down it. On October 23, 2009, this was replaced by Beta 3, which has the option to use dual players, a camera, trapdoor and deceleration lines.
#LINE RIDER 3 WINDOWS#
It includes a new feature that allows people to send tracks to other people via Windows Messenger. On July 1, 2008, the original Flash version was replaced by a new one written in Silverlight. In order to allow public viewing, the user must be logged into the website server. The storage is not on the Line Rider website, but on the user's hard drive, therefore allowing maximum storage implication and quicker access to stored tracks. The game does allow created tracks to be saved, and shown to the public (only if creator wishes to do so). Revision 6.2 of Line Rider was released in August 2007, and was optimized to run more smoothly, and to have a higher-powered zoom tool. Tracks are typically shared among users by uploading a video to web sites, such asYouTube or Google Video. Some tracks are even set to music and include hand-mountain slopes and trees. New tracks can consist of unrealistic tricks such as "flings" and "manuals" both on and off the sled. In spite of its simplicity, many complicated tracks have been created, which include loops and other stunts. The author has said that he prefers the description "toy" to "game," as there is no goal to accomplish, nor does it have an end. The game includes simulated physics, which means the track must be sufficiently smooth to prevent the character from falling off the sled. The basic concept is to draw one or more lines with the mouse on which a boy (referred to as "Bosh" by the creator ) on a sled can ride after the player presses the "Play" button.
